Will 3D Gaming Ever Become Mainstream?
Perhaps, an even fairer question would be whether or not 3D technology will ever become
mainstream? In the last few years, 3D is definitely winning some battles but can it honestly win the war? Can
3D ever become mainstream, following in the wake of technologies such as Blu-ray and High Definition, which
have received a warm reception and true penetration into the marketplace?
Everyone would have to agree, with a few exceptions, 3D movies has gained renewed interest
and acceptance. One only has to look at the box office strength of such popular 3D movies as Avatar and Alice
In Wonderland, to prove that point. Major theme parks have successfully incorporated 3D elements in their
offerings, such as the Universal Studios' Terminator 2 show in Orlando.
However, mainly because of the lack of 3D content and sluggish sales for big screen 3D TV
which can run you one or two grand extra, the same can't be exactly said for 3D entertainment in the living
room. But all is not lost, Furturesource Consulting says this situation will change because manufacturers can
now "embed 3D chipsets at a relatively low cost, allowing them to increase their margins while still keeping 3D
affordable."
Even here, perception may be clouding the real view because Futuresource also says 3D TV
sales will double next year to around 8 million. In addition, Futuresource stated that, "year-one adoption of
3D TV is running at a far quicker rate in most territories than it did for high-definition."
Perhaps, what will finally win the war for 3D, is its multifaceted delivery on many fronts.
We not only have 3D movies and TVs, but we also have gaming consoles, gaming laptops and gaming PCs... all
pleading for an eye-popping verdict towards the positive for 3D.
What is really gaining more acceptance are systems which don't need those awkward glasses,
such as the new Nintendo 3DS. Plus, Toshiba has come out with glasses-free 3DTVs, such as the Regza 20GL1 with
1,280x720 resolution and the Regza 12GL1 with 466x350 resolution. While these only have 20-inch and 12-inch
displays, Toshiba says that larger 40 inch TVs are in the works.
What is not in question, if 3D technology is to have full acceptance it has a much better
chance of success without glasses than with them. Many believe it is those awkward glasses which is holding 3D
back. Glasses which are not only awkward and somewhat uncomfortable, but also very expensive since a pair of
shutter glasses can set you back a hundred bucks or more - for a family of four, that adds an extra 400 or 500
dollars to the cost of your TV.
If 3D is indeed here to stay, one of the major proving grounds will no doubt be video
gaming. Mainly because video games have a long history with creating 3D realistic images and action. They also
have visual elements which are well-suited for 3D graphics and game designers have always taken advantage of
this fact. Now major laptop and PC manufacturers such as Dell, HP and Toshiba, are all offering 3D systems
which can handle this new technology with a range of 3d Laptops now on the market.
Most of these systems use special shutter glasses and the jury is still out on whether or
not 3D will become the norm in video gaming. Perhaps, just like with TVs, it will be systems which don't need
special glasses which will be the turning point towards the mainstream. Although it must be mentioned that
glasses might not be as big an issue since gamers are used to zoning out and are usually early adapters of any
new technology.
We also have more computer games, such as COD (Black Ops), coming standard with 3D built-in
as an added feature which will automatically kick in if the user has a 3D capable device in which to view them.
If the end-user doesn't have such a device, the normal graphics are shown and no one is the
wiser.
Just as we saw with High Definition, these technologies are content driven. As more and more
3D content (movies, games, TV programs) become available, there will also be more demand for devices which can
handle this new content. It will take some time, but 3D does have a bright future and will become part of
mainstream entertainment - but probably later rather than sooner.
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The author has a keen interest in all things laptop and runs an online Laptop Guide featuring the latest top
gaming notebooks:
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Copyright Titus Hoskins. This article may be freely distributed if this resource box stays
attached.